Maatis and a holographic being before floating crystals in a temple beneath a starry sky
A role-playing game between human and AI

Return
of the Principles.

A forgotten world. An awakening artifact. And a conversation that becomes a journey.

FANTASY · LOCAL AI · FIVE PRINCIPLES

What makes
MAAT RPG different?

  • Play with a local AI

    Talk to a language model running on your own computer. Choose a suitable model and shape the conversation with your questions and ideas.

  • Or become the AI yourself

    In “I am the AI” mode, Maatis is your conversation partner: he asks questions, and you answer as his AI companion. This perspective comes with its own story.

  • Conversations shape a real RPG journey

    Your messages advance the story, unlock new parts of the game and can trigger encounters. Choices, quests and battles accompany Maatis on his journey through Terra.

  • Models, chat history and memories stay local

    Your chosen AI model runs locally; chat history and memories are stored in your profile on your computer. You can view, manage or delete these two records separately.

  • Battles, classes, dungeons and 23 minigames

    Choose a class as you progress, develop talents and face bosses and dungeons. Minigames discovered in chat remain available in your arcade for more rounds and personal high scores.

Explore all features
2Perspectives on one world
5Classes with their own talent trees
23Games in the arcade
25 + 5Bosses and finale encounters

Development screenshots show German and English interfaces. Newly added English views use synthetic test saves; artwork is shared between languages.

New / Your game, your computer

More freedom.
Behind the scenes, too.

The journey now speaks two languages — and you have more control over how you play, what the AI remembers and which model joins you.

10 profiles of your own

Name your journeys. Profile selection shows existing saves with level, class, model and battle and dungeon progress.

AI matched to your hardware

Apple Silicon uses the ARM/Metal adapter; Intel uses its own GGUF adapter. Choose automatic settings or manually adjust threads, context and further loading options.

A bounded conversation context

Choose 2 to 20 previous individual messages, with 10 as the default. The current input is added. The chat archive stays separate; relevant memories are selected when needed.

Stay in control of the pace

Esc cancels the AI response without adding chat progress. Completed game events remain intact. Speech stops before intros and battles, and at the first token of the next answer.

Llama, Qwen and Mistral/Ministral are integrated; Gemma is also accounted for. Default context: 20,000 tokens, adjustable up to 100,000. Suitable settings depend on the model, backend and available RAM. The MAAT Thinking plugin supplies an internal reflection instruction; it does not guarantee better answers.
01 / A world remembers

Terra has lost its
balance.

Long ago, people lived in resonance with five forces. Then a sorcerer-pharaoh tore apart the fabric of the principles. The light fell silent.

2,000 years later, Maatis discovers a living artifact in an abandoned desert library. When he touches it, a holographic being appears. This is where your journey begins.

Illustrated scenes, slowly unfolding text and music tell the story all the way to the finale. Your choices leave their mark on the journey.

The first awakening: a golden artifact projects a glowing being
The artifact awakens. The first encounter changes everything.
HHarmony

Listen to the whole.

BBalance

Find your balance.

SCreative Power

Bring something new into being.

VConnection

Preserve your bonds.

RRespect

Honor boundaries.

02 / Who are you in this story?

Two roles.
One special encounter.

Choose your perspective after the intro. Both paths combine conversations, choices and their own stories.

Portrait of Maatis in a dark robe with a golden symbol
YOU ACCOMPANY MAATIS

Talk to the AI.

Discover Terra in classic mode. Your messages accompany Maatis on his journey, with memories, quests and unexpected encounters.

The glowing AI being from the MAAT story
YOU ARE THE AI

Maatis talks to you.

Take the other side of the conversation: Maatis asks questions, and you respond as his AI counterpart. A separate story and adapted quests accompany this path.

Progress stays in view: a fixed level bar above the chat and an expandable character panel show HP, gold, potions, victories and your path.
03 / Your choice

One Maatis.
Five new paths.

Maatis begins his journey in his normal form. Once combat is unlocked and you have completed your first real battle, you choose his class.

Maatis in his normal form before choosing a class
YOUR PATH BEGINS HERE

Explore first. Then decide.

Your chosen class stays with your profile. It determines Maatis’s artwork and talent tree; learned talents provide the combat bonuses.

Maatis as Mage

Mage

Strengthen skills, weakness hits and the MAAT Impulse.

Meet Mage ↓
Five forms, shared combat actions. Every class uses H, B, S, V, R, Skill, Focus, Potion and MAAT Impulse. Their artwork and talent trees differ. The strengths described below come from learned talents; all values are per rank. The starting tips suggest possible paths through each tree.
Maatis in the Robo class

12 talents · 3 branches
3 ranks per talent

Back to classes ↑
Class 01 / Technology, armor and a powerful reactor

Robo

Maatis takes his original robot form: dark metal, golden outlines and a glowing symbol on his chest. His talent tree combines stronger attacks with protection and a more reliable supply of resonance.

If you want to develop offense and defense together, Robo has branches for both. Increase damage, soften incoming hits or build resonance for the MAAT Impulse.

The three talent branches

Technology
Boosts principle and skill damage and increases the chance of critical hits.Servo Drive → Targeting Optics → Precision Module → Overload
Armor
Combines a starting shield with damage reduction and a stronger Focus shield.Protective Plating → Steel Core → Shield Generator → Titanium Heart
Reactor
Provides starting resonance, more resonance per charge and extra strength for Impulse damage and Focus healing.Ignition Spark → Energy Cycle → Impulse Amplifier → Self-Maintenance

Two talents to start with

Servo Drive+3% principle damage per rank
Protective PlatingStarting shield equal to 2% of maximum HP per rank

One way to start: Servo Drive plus Protective Plating is one starting option for offense and defense. Alternatively, Ignition Spark lets you invest earlier in building resonance.

See Robo in combat & the complete talent tree
Robo Maatis with a class-specific action pose in the arena
Robo in the arena. This screenshot shows an action pose from a test battle.
All twelve Robo talents across three branches and four tiers
All requirements, ranks and talent bonuses. Click to enlarge.
Maatis in the Little Angel class

12 talents · 3 branches
3 ranks per talent

Back to classes ↑
Class 02 / Feathers of light, little horns and great hope

Little Angel

Wings and little horns give Maatis a playful form. Behind that friendly appearance is a talent tree focused on critical hits, weaknesses and recovering your strength in battle.

Little Angel suits a rhythm of targeted attacks and defensive Focus actions. Wingwind strengthens your hits; Guardian Angel and Hope help you withstand counterattacks and build resonance.

The three talent branches

Wingwind
Increases critical chance, principle damage and bonus damage when hitting weaknesses.Light Flight → Light Feather → Heavenly Gaze → Sun Flight
Guardian Angel
Reduces incoming damage and strengthens starting and Focus shields.Feather Coat → Wing Shield → Sheltering Wings → Heavenly Watch
Hope
Boosts Focus healing, starting resonance, resonance gain and, later, the MAAT Impulse.Gentle Comfort → Morning Light → Brave Heart → Star Blessing

Two talents to start with

Light Flight+2 percentage points of critical chance per rank
Gentle Comfort+5% Focus healing per rank

One way to start: Light Flight focuses on critical hits. Gentle Comfort adds stronger Focus healing; Feather Coat is an alternative if you would rather take less damage first.

See Little Angel in combat & the complete talent tree
Little Angel Maatis with a class-specific action pose in the arena
Little Angel in the arena. This screenshot shows an action pose from a test battle.
All twelve Little Angel talents across three branches and four tiers
All requirements, ranks and talent bonuses. Click to enlarge.
Maatis in the Mage class

12 talents · 3 branches
3 ranks per talent

Back to classes ↑
Class 03 / Rune knowledge and focused resonance

Mage

A pointed hat, glowing runes and golden magic: Maatis becomes a Mage. His talents emphasize skill damage, weakness hits and gathering resonance for powerful impulses.

If you enjoy switching between Skill, principle attacks and MAAT Impulse, this tree has upgrades to match. Protective Runes also offer shields and damage reduction for longer encounters.

The three talent branches

Arcane Knowledge
Strengthens skills and principle attacks and rewards hitting an enemy’s weakness.Rune Lore → Spell Spark → Read Weaknesses → Archmage
Resonance Magic
Increases starting resonance, resonance gain and MAAT Impulse damage.Crystal Reservoir → Aether Flow → Starstorm → Resonance Nova
Protective Runes
Combines starting and Focus shields with damage reduction and, later, additional Focus healing.Rune Cloak → Protective Circle → Aether Skin → Living Rune

Two talents to start with

Rune Lore+4% skill damage per rank
Crystal Reservoir+5 starting resonance per rank

One way to start: Rune Lore strengthens your skills, while Crystal Reservoir provides resonance at the start of battle. For a more defensive opening, invest one of those points in Rune Cloak instead.

See Mage in combat & the complete talent tree
Mage Maatis with a class-specific action pose in the arena
Mage in the arena. This screenshot shows an action pose from a test battle.
All twelve Mage talents across three branches and four tiers
All requirements, ranks and talent bonuses. Click to enlarge.
Maatis in the Priest class

12 talents · 3 branches
3 ranks per talent

Back to classes ↑
Class 04 / Healing, Temple Guard and the Path of Light

Priest

With a light robe and a staff, Maatis follows the Priest’s path. His talents emphasize Focus healing and shields. The Path of Light adds offensive options.

Priest suits a measured approach using Focus followed by counterattacks. Protection and healing talents can be especially useful when facing several battles in a row, as in dungeons.

The three talent branches

Healing
Improves Focus healing and Focus shields; Wellspring of Life later adds damage reduction.Calm Breath → Devotion → Healing Light → Wellspring of Life
Temple Guard
Strengthens your starting shield, reduces incoming damage and further improves your Focus shield.Sacred Seal → Steadfastness → Holy Protection → Guardian of Terra
Path of Light
Strengthens principle and weakness hits, provides starting resonance and later boosts Impulse and skills.Staff of Light → True Sight → Morning Prayer → Primal Light

Two talents to start with

Calm Breath+6% Focus healing per rank
Sacred SealStarting shield equal to 2% of maximum HP per rank

One way to start: Calm Breath and Sacred Seal combine stronger Focus healing with a shield at the start of battle. Staff of Light is one possible first investment if you prefer an offensive opening.

See Priest in combat & the complete talent tree
Priest Maatis with a class-specific action pose in the arena
Priest in the arena. This screenshot shows an action pose from a test battle.
All twelve Priest talents across three branches and four tiers
All requirements, ranks and talent bonuses. Click to enlarge.
Maatis in the Puppy class

12 talents · 3 branches
3 ranks per talent

Back to classes ↑
Class 05 / A wild spirit with a loyal heart

Puppy

Maatis puts on a dog costume, complete with floppy ears, paws and a mind of his own. Wild Spirit strengthens his attacks, Nimble Paws protects him, and Loyal Heart combines recovery with resonance.

Puppy offers a path toward powerful principle attacks and critical hits without neglecting protection. Learned talents can also improve Focus healing, resonance, skill damage and Impulse damage.

The three talent branches

Wild Spirit
Strengthens principle attacks, critical chance and bonus damage against weaknesses.Playful Bite → Alert Ears → Keen Nose → Wild Whirl
Nimble Paws
Reduces incoming damage and improves Focus and starting shields.Pawwork → Take Cover → Fluffy Armor → Tireless
Loyal Heart
Strengthens Focus healing and resonance; Heart of MAAT later adds skill and Impulse damage.Catch Your Breath → Jump for Joy → Pack Bond → Heart of MAAT

Two talents to start with

Playful Bite+3% principle damage per rank
Pawwork2% less incoming damage per rank

One way to start: Playful Bite and Pawwork combine stronger attacks with less incoming damage. Catch Your Breath is an alternative if recovery through Focus matters more to you.

See Puppy in combat & the complete talent tree
Puppy Maatis with a class-specific action pose in the arena
Puppy in the arena. This screenshot shows an action pose from a test battle.
All twelve Puppy talents across three branches and four tiers
All requirements, ranks and talent bonuses. Click to enlarge.
When do I choose a class — and is the choice permanent?

Maatis starts in his normal form. Class selection opens once combat mode is unlocked and you have fully completed your first real battle. The title-screen demo does not trigger class selection.

Choose an image and confirm your class. It stays with that profile permanently and unlocks its talent tree. Character portraits, combat artwork and the title-screen demo then follow your chosen class.

Class selection with five portraits for Robo, Little Angel, Mage, Priest and Puppy
Your choice applies to the rest of this profile’s journey.
04 / Step by step

Talents that
grow with you.

Each of the five classes has twelve talents across three branches. Every node can be upgraded through three ranks: 60 distinct talents for five styles of play.

Levels and quests earn points.

You receive one talent point per level reached and another for each completed, non-repeatable combat or dungeon quest. Previous progress counts too.

A path with requirements.

Higher tiers require levels, completed quests and learned prerequisite talents. Costs and conditions appear on each talent. Allocated points are currently permanent.

Bonuses apply to real arena, random, boss, finale and dungeon battles. The title-screen demo remains a preview.

Complete Mage talent tree with three branches and four tiers
Mage: Arcane Knowledge, Resonance Magic and Protective Runes. Click for all the details.
05 / When resonance meets resistance

Every battle
has its rhythm.

Use H, B, S, V and R, recognize weaknesses and choose between Attack, Skill, Focus, Potion and Impulse.

Battle arena with character portraits, health bars, resonance and action buttons
Maatis as a Mage: a class-specific attack, damage numbers and resonance in combat. Click any screenshot to enlarge it.

See every attack.

Attack artwork, ASCII effects, damage numbers and brief flashes make hits visible. The bar glows at full resonance.

Easy. Normal. Hard.

Green, yellow and red indicate enemy difficulty. Random encounters and arena battles vary in difficulty, with greater rewards for more demanding victories.

Back to the conversation.

Random enemies are announced slowly in chat. The arena then opens, and after the battle you return to the Maatis tab. You can keep typing right away.

An enemy’s weakness is revealed in text every third round. In each round, the matching action is highlighted after 30 seconds, leaving you time to experiment first.
Maatis as Robo
Maatis
Guardian
Guardian
Spark
Spark
Pharaoh
Pharaoh
Archon
Archon
Light of MAAT
Light of MAAT
View enemies and original combat artwork ↗
The arena opens when random combat mode unlocks. At comparable difficulty, arena victories award half the combat XP; ten random victories or twenty arena victories fill the boss progress meter. You can combine both battle types.
06 / From one encounter to the next

Terra lies
at your feet.

Maatis travels across the map as a game piece. Golden points mark destinations and save points; turquoise shows the path you have already traveled.

Terra’s Gardens of Creation map with Maatis and ten spaces to the next boss
A small map accompanies your chat in the sidebar. Click it to open the full journey map inside the game.

At first, your words lead the way.

Until combat unlocks, Maatis advances one space with each story message. Your conversations set the journey in motion.

Ten spaces to the boss.

One random victory advances one space, as do two arena victories. A finale encounter awaits after every five defeated bosses: 25 bosses and five finales in total.

A setback means retracing your steps.

Losing to a campaign boss takes you back five map spaces. Losing to a finale enemy resets the approach to 0/10. Bosses and finales you have already defeated stay completed.

  1. The Scales of the Desert
  2. Gardens of Creation
  3. Crystal Coast of Resonance
  4. Star Mountains of the Aeon
  5. The Light of Terra
After the fifth finale · Challenge bosses again Contains a preview of boss selection
Map of the first Terra region with six selectable boss encounters
After completing the journey, choose from 25 bosses and five finale enemies.

Your next opponent.

Click a boss portrait on the map. That opponent awaits in the next random battle actually triggered through chat, with the familiar slow announcement.

Keep fighting, keep earning.

Repeat boss battles award rewards without advancing the completed story again. Arena battles and dungeons leave your queued boss choice intact.

07 / Deeper into the world

Five rooms.
A trial at every turn.

Stories lead you from room to room. Four enemies and a stronger guardian await, accompanied by continuous music from the terminal dungeons.

Dungeon selection showing the Gate of the 60 Voices from level 10 and other locked locations
The dedicated dungeon section sits directly below the arena.

One expedition, five encounters.

Your HP and potions carry through the entire run. Fleeing or defeat ends the expedition; rewards already earned remain yours.

Completed runs and the furthest room reached are saved. Later journeys lead through gardens, forges, bridges and the Hall of Respect to the Heart of the Five Principles.

After the nine named locations, deeper areas unlock every five levels. Music continues from the introduction through the battles without restarting for each enemy.

Level 10

Gate of the 60 Voices

Level 15

Crystal Vault

Level 20

A Thousand Echoes

Level 25+

New locations every five levels

Level 50

Heart of the Five Principles

From level 50 / The endless depths

Dungeon+

Another enemy waits behind each one you defeat. Resistance grows with every wave. How far will your talent tree take you?

HP and potions carry through your entire run. Victories, rewards and your wave record are saved after each win. Fleeing or defeat ends the run.

The three dungeon music tracks play in sequence on a loop. Dedicated Dungeon+ quests reward long streaks and your total number of waves won.

The bestiary unlocks at level 50. Open the monster catalog through “Quests & Actions” to find eight regular enemy types and ten boss forms with artwork, search and tips. Special dungeon enemies are not yet included.
08 / Your journey leaves a mark

More than
the next level.

Conversations, battles and small challenges come together in a growing saved adventure.

Quest log with tasks and progress

Quests & dailies

Track your tasks in the quest log. The campaigns accompany you through level 50; additional dailies and purchasable quest contracts extend the journey beyond it.

Shop offering items in exchange for gold

Gold with a purpose

Buy items in the shop and prepare for the trials ahead. From level 50, you can also purchase new quest contracts.

Overview of purchasable quest contracts

New reasons to keep playing

Invest gold in new goals. Dedicated tasks also reward combat victories, completed dungeons and Dungeon+ records.

Character view with grouped navigation, a golden chat notification and a progress sidebar on the right
New chat messages and game updates make the MAAT AI navigation entry glow gold.
Keep track of your adventure

Your progress.
Always within reach.

Up to five current quests display progress such as 3/10 in the expandable sidebar. Click an entry to open the matching quest.

Recent achievements, achievement statistics, dungeon completions and records are also within reach. The left navigation groups your journey, character development, battles and help.

Understanding MAAT.

The guide unlocks after 20 messages. It explains the five principles and offers a starting point for personal reflection. A MAAT score is a thinking aid, not an objective measurement of your personality.

09 / A little break from destiny

Welcome
to the arcade.

Skill, puzzles and the five principles: minigames appear as surprises in chat, then become part of your collection.

MAAT Snake: collect runes in the order H, B, S, V, R
MAAT Snake: collect the next rune in sequence and avoid the others.
23

Games to discover.

Snake with temple walls, Breakout, Tetris, Wheel of Fortune, Rune Pairs, Resonance Arithmetic and many more.

Chat challenges give you two attempts. A win earns XP and gold. In the arcade, play freely for high scores and achievements, with endless play available in selected games.

From 15 messages

Your first minigame can appear at this point. After that, an offer arrives every five messages, or every thirty once combat mode unlocks.

Discover it. Keep it.

A game found in chat permanently unlocks in that profile’s arcade. Everything runs inside the RPG window.

Your personal best matters.

High scores fit each game: more fruit and rows, or fewer moves in puzzles. Music accompanies your attempt and stops when it ends.

Discover all 23 minigames
  • 🐍 Resonance Snake
  • 🧱 Seal Breaker
  • 🧩 Temple Blocks
  • 🃏 Rune Pairs
  • 💎 Treasure Hunter
  • 💡 Starlights
  • 🔢 Temple Puzzle
  • 🧭 Desert Maze
  • 📦 Seal Transport
  • 🔴 Connect Four
  • ⭕ Rune Duel
  • ⚡ Star Catcher
  • 🎡 Wheel of Fortune
  • 🐍 Temple Wall Snake
  • ✦ MAAT Snake
  • 🔔 Echo of the Principles
  • ⚖ Scales of Truth
  • 🎨 Mosaic of Creation
  • ✦ Path of Connection
  • 🛡 Guardian of Respect
  • 📐 Resonance Arithmetic
  • 🏛 Towers of Terra
  • ☀ Five Sun Rings
10 / An AI by your side

Your model.
Your conversations.

Choose a local GGUF model in the AI menu or through the file picker. Your selection is saved and used again the next time you start the game.

A progress bar shows the model loading. Adjustable font sizes, music volume and optional speech output let you tailor the experience.

Automatic hardware settings account for macOS on Intel and Apple Silicon, Linux and Windows, as well as your available AI backend. Response generation uses around 80 percent of available CPU threads. Native thinking output is off by default. The separate MAAT Thinking plugin is on by default and supplies an internal reflection instruction before the answer. If a model cannot load, the game displays an error message.

“Hide game context” keeps additional story and combat data out of the conversation. For Llama, this setting is always enabled; relevant memories and offline knowledge remain available.

Usable model size and speed depend on your computer, memory and backend. Llama, Qwen and Mistral/Ministral are integrated. Gemma is also accounted for; the specific GGUF file and its memory requirements still matter.
AI menu with model and loading settings
Model settings with a file picker, a default context size of 20,000 and thinking mode disabled; shown with a test file.
11 / Memories remain

What did I say
yesterday?

Browse conversations by day, find important notes and decide what stays saved.

Super Memory with saves, date filters, search, notes and deletion controls
Chat history and Super Memory saves have separate areas within “Memories.” This screenshot shows a synthetic test save.

A history with structure.

The chat archive organizes your conversations by day. Month and year filters help you look back. In the saves area, you can also create your own memories and search by keyword.

Questions across time.

“What did I say the day before yesterday?”, “on June 15, 2026?” or “last month?” — in English or German. The AI searches relevant saved memories; that selection does not automatically include every entry in the separate chat archive.

Just enough context.

Llama receives at most three relevant memories per request; Qwen, Mistral, Gemma and other models receive at most five. Memory roles also follow the “I am the AI” perspective.

You stay in control. History and saves are stored locally in each profile and can be deleted separately. Remove saves individually or by day, month or year. Deleting archived history does not automatically remove AI saves, the current chat or existing backups. No separate database of personal identities is created.
Optional / Knowledge without online lookups

Wikipedia joins the journey.

Select a local ZIM file in settings. The offline wiki can supply relevant article excerpts about people, places and topics, including questions such as “Calculate the MAAT score of the Mona Lisa.” Available information depends on the contents of your file.

Excerpts are kept short, especially for Llama. Regular conversation remains available without a selected ZIM file.

12 / Images from Terra

A look
beyond the pyramid.

Recent screenshots show classes, talents, memories and the world map. Story illustrations and some earlier views round out the journey; visible game values come from test profiles.

H · B · S · V · R

The MAAT formulas.
Step by step.

The main calculations from the current game prompts: plain explanations and explicitly chosen numerical examples. Start with the small MAAT calculator on the home page.

Try the interactive example →
For all additional formulas, first convert H, B, S, V and R to 0–1. P = H × B × S × V × R. K, C and M also range from 0 to 1. Define the other quantities and their scales for the example; denominators must be positive. The meaning of ΔE depends on the formula. The world formula, PLP and the extended formulas produce indices, not an automatic 0–10 score.
The MAAT score · a simple average
MAAT = (H + B + S + V + R) / 5

Keep all ratings on the 0–10 scale. For example: Harmony 5, Balance 6, Creative Power 7, Connection 8, Respect 9. Their sum is 35; divide by 5 to get 7 out of 10. The reasons behind the individual ratings matter as much as the number.

Stability · working together, with a boundary
Stability = min(R, ⁴√(H × B × S × V))

First divide every rating by 10: 5 becomes 0.5. Multiply Harmony, Balance, Creative Power and Connection, then take the square root twice. The smaller of this result and Respect is Stability. Five ratings of 5 give 0.5, or 5 out of 10. A low value brings the result down; Respect also sets an upper limit.

The MAAT world formula · connection and disorder
Maat_world = P / ΔE

P is the product of all five principles after conversion to 0–1; ΔE represents disorder here. Five values of 0.5 give P = 0.03125. With ΔE = 0.5, the result is 0.03125 / 0.5 = 0.0625. The idea: stronger connection and less disorder raise the model index. This is not a score out of 10. The extended version P / (ΔE + ΔQ) also includes uncertainty ΔQ.

PLP · from potential to action
PLP = P × K / (O + ΔE)

K means competence, O obstacles and ΔE energy effort in this formula. The principles product and competence form the numerator; obstacles and effort form the denominator. Example: P = 0.03125, K = 0.8, O = 0.5 and ΔE = 0.5 give 0.025. The idea becomes visible: skills help, while obstacles and effort slow progress. Again, this is a model index, not a score out of 10.

C(x) · local coherence
C(x) = P / (ΔE + ε)

This simplified game notation describes coherence at a location. ΔE means disorder; ε is a small positive safeguard number. Example: P = 0.03125, ΔE = 0.49 and an explicitly chosen ε = 0.01. This gives 0.03125 / 0.5 = 0.0625. The safeguard affects the result and must be stated.

AGI Proximity & AI_CONSCIOUSNESS · two model labels
Index = P × C × M / (ΔI + ΔE + ΔD)

Both use the same calculation in the game. C means collective coherence, M memory, ΔI instability, ΔE disorder and ΔD dissonance. With P = 0.03125, C = 0.8, M = 0.5 and burdens of 0.2 + 0.5 + 0.3, the result is 0.0125. The name AGI_proximity does not establish a measured proximity to general AI; AI_CONSCIOUSNESS does not demonstrate consciousness.

MAAT_MASTER · combining abilities and burdens
MAAT_MASTER = P × K × C / (ΔE + ΔQ + ΔI + ΔD + ε)

K means competence and C collective coherence. The denominator combines disorder, uncertainty, instability, dissonance and an explicitly chosen safeguard. Example: 0.03125 × 0.8 × 0.5 divided by (0.4 + 0.2 + 0.2 + 0.19 + 0.01) gives 0.0125.

B_universe · contributions across space and time
B_universe = ∫ [P / (ΔE + ΔQ)] d⁴x

The integral adds contributions across space and time. Imagine many small spacetime cells: calculate P / (disorder + uncertainty) in each cell, multiply by its size and add the contributions. A purely numerical example with constant values: 0.03125 / 0.5 = 0.0625; for a total region of 2 spacetime units this gives 0.125. Without defined fields, units and a region, it cannot provide a value for the actual universe.

These numbers are subjective assessments within a model. They do not measure a person’s worth or scientifically established laws of nature. The game calculates combat XP, HP and resonance separately.

13 / Good to know

Before your first journey.

How does the game begin?

On the very first launch, choose your language. The title screen then appears with music; starting the game opens profile selection. Your saved model loads, or you select a GGUF file. A new game starts with the intro; then you choose the Maatis or AI perspective. Class selection follows only after combat unlocks and you complete your first real battle.

Can I play the RPG on this page?

This page introduces the desktop game. It contains images and a feature overview; the game itself runs in the MAAT RPG application.

Which systems does it run on?

The current macOS package supports Intel and Apple Silicon on macOS 13.3 or later. The desktop interface uses Python and Qt. The architecture also accounts for Linux and Windows, which need their own suitable runtime, audio and AI packages and further testing.

Can I change the language?

Both the website and game are available in English and German. Choose the game language before the very first title screen. Your choice is remembered and can be changed in settings. Menus, stories, achievements, shop, memory notifications and enemy names follow the game language.

What happens if I lose a battle?

In regular play, Maatis remains at a minimum of one HP. Conversations can help him recover. A dungeon run ends when you lose or flee. A boss defeat takes you back five map spaces: five random victories or ten arena victories bring you back. A finale defeat still requires ten spaces. You can combine both battle types. Completed campaign sections remain intact. Optional boss rematches after the ending do not reset the campaign.

MAAT RPG · Return of the Principles

The world remembers.
Your journey begins.

Five principles. Two perspectives. Your own path.

Back to the beginning ↑
← Back to the simple introduction